Saturday, February 5, 2011

The Top Ten WORST Games I've ever played


I have decided to open up a blog to share my opinions on top ten subjects that I can think of, but I may share ideas about other things as well. If I get followers and readers, great, but I think I'm just starting this kind of for fun!

The first top ten I chose was the ten WORST video games I have ever played. Most of them I owned at one point but a couple I just rented and left it at that. These games, either by design, gameplay, story or even all three, were just crap-tastic in my mind!

#10: Super Monkey Ball: Banana Blitz




After having experienced two very fun games in the Super Monkey Ball series, I was pretty darn excited when they announced that they were coming out with a new version on the Nintendo Wii. With the innovations that the Wii brought to the table I felt that Sega could take advantage and give us a really fun game, right? Wrong! The new mini-games were uninspired and required you to calibrate your Wii remote before EVERY match and the single player mode was either too challenging or so easy a 2 year old could beat it. The controls also weren't as smooth as promised which didn't bode well for Nintendo trying to prove that the motion controls were the next step.

#9: Waialae Country Club:True Golf Classics



This one I really liked the first time I rented it, so much that after Mario Golf came out I was critical of it cause I felt it didn't match up. However, I went back and tried this game again a couple of months later and turned it off after about five minutes. The graphics were pretty poor, even by Nintendo 64 standards, the controls were merciless, forcing you to be perfect and the commentating is brain-numbing!

#8: Geist


This one I bought because A)It was a bargain at $15 and B)Hey, it's the German word for "Ghost", so that's kinda cool. I also thought that it had an interesting plot to it. You were investigating a company that was suspected of unusual testing, however, you get caught and subjected to one of the experiments yourself. This separates your spirit from your body. However, you live on, trapped inside the compound and you find a guide in some creepy 9 year-old girl. She teaches you how to possess things, light switches, garbage cans, animals and people. It is now your goal to use these powers to escape the compound and save your buddy, who is scheduled for the same procedure. Overall, I found the game to be very tedious and confusing. I traded it in very quickly.

#7: Jam Sessions


Hey, I can play guitar on my DS? I took this on cause I thought it was the poor man's Guitar Hero. But in reality it was supposed to be an actual guitar simulator with songs programmed in for you to try to play as well. The songs that are in it though, let you get through it no matter what, it just waited for you to hit the right note before proceeding. Let's just say I wasn't rocking out very long on this game!

#6: Jurassic Park (Game Boy Version)


This is just because of the sheer toughness factor that just made me give up on ever trying on it. I think I only passed the first level once. It was a top down roving level where you're armed with a gun to shoot random dinosaurs who pop out at you. Just don't run out of bullets! And what's your reward for passing the first level upon finding all the items by walking ALL OVER? A mad triceratops who charges at you and you have to try to duck in a ditch til you can pop up and shoot him, repeat til he dies! Upon seeing the second level has the same premise as the first, I just turned the game off......

#5: Sprung


I honestly don't know what possessed me to buy this game other than the fact that it was either this or Hannah Banana or some other kiddie game as this was fairly new into the DS's life. Apparently text based games are popular in Japan, there's a reason they're not here in the United States! It becomes a game of just guessing the right response in the right situation. This is all trying to lead you to "Mrs. Right". I got rid of it fairly fast and saw that it was selling new for $9.99 shortly after that, for good reason as well.

#4 Mortal Kombat Mythologies:Sub-Zero


I was SO excited when I heard that Mortal Kombat was breaching out into a platformer AND they were using one of my all-time favorite characters from the series. However, playing this game nearly ruined it all for me. First off, the game had a way to instant kill you almost every step you took. This made everything very tedious and upsetting after you get nearly to the end only to have a sliding axe take you out and make you start all over again! Then after going through, beating all of the elemental guardians to take possession of an amulet that you were told was to protect the world. But shocker! When you're about to take the amulet Quan Chi takes it and points out the truth: YOU'RE THE BAD GUY! You stole the amulet for the evil sorcerer so he could give it to Shinnok to enable him to start conquering dimensions. So now the second half of the game you have to go into the Netherrealm to get the darned amulet back! I did end up beating it, but only after using cheats to skip levels and make me nearly invincible.

#3: Burgertime


This one is high merely on weird factor alone......you're a chef who has to run across buns, meat, lettuce and tomatoes to make them fall and build sandwiches while running from angry pickles, hot dogs and eggs. Your only defense is salt but you only have 3 shots. Your enemies have a good way of trapping you in a dead end. This led to very frustrating games, I don't even believe I ever made it past level 2 and I can't even remember what level 2 even looks like.

#2: King's Knight


It had a very good premise, the princess has been captured and it's up to you to get together to save her. A brave knight, a wise wizard, a "noble" thief (really?) and a......monster?? So, first you have to play through each player's level INDIVIDUALLY, shooting enemies and picking up power-ups to level up your character. However, the enemies were all over and their shots were even worse, so it took plenty of skill to avoid. It also hurts that the level auto scrolls on you. The next aggravation was that you NEEDED all four players in order to reach the final level, so if your wizard died in level 2, you may as well hit "Reset" because after the monster and thief's levels you'd get the message that you failed. Well, you got all four to survive, huh? Now you get to go through a very tough final level where shots are coming from all over and are hard to avoid with four people on the screen. Halfway through the final stage you reach a barrier that will not budge unless you have the thief at the head of your party and he uses a spell that I have yet to figure out how to launch! This was a valiant effort but falls WAY short for Square Enix, the company that found fame with another franchise, Final Fantasy. I still look back on this 20 years later and ask, "Why didn't I tell mom Castlevania II:Simon's Quest instead?!"

#1: Back to the Future


Oh, where to begin on this one? I love the movie and was so excited when I saw that image of Marty McFly on that NES cartridge. But everything changed as soon as I put it in and hit "Power". The game has two essential phases, the walking part and then a "boss level" as you'd call it. The walking phase is very boring and grating, due to the music that is just three notes that repeat over and over and over, with a little twang in the middle to change things up. While you walk you have obstacles that will attempt to slow you down: Bullies, (makes sense) girls dancing and throwing lips at you, (ok, maybe an alliteration to Marty's mom falling in love with him, a bit far out there but I'll accept that) glass bearing workers, (I'd be fine if they moved across the screen but they just go back and forth, GO SOMEWHERE!) and finally, bees the size of watermelons! Of course, Marty isn't totally unarmed, you can eventually pick up bowling balls to defend yourself, cause you know Marty totally was chilling at bowling alleys in Hill Valley! After the bowling ball you can pick up a skateboard. (That makes the most sense if you've seen the movie!) Yet I would always avoid the skateboard cause it made you go SO fast that you would usually run into an obstacle about 2 seconds after stepping onto it. Not to mention that you have to collect clocks to ensure your picture doesn't fade out. Unfortunately, while I was chucking my endless supply of bowling balls (where does he keep them?) at enemies I'd usually hit a few clocks, thus proving fatal to my chances of making it to my goal without dying. So, after you reach your goal, you get to try your luck at what can be considered "boss battles". The first was throwing malts at oncoming bullies from behind the counter at the cafe. (Where is your future mayor Goldie Wilson when you need him?) All it takes is one bully to reach the counter and you get thrown against the door. I think only once did I make it to the school where you were trying to deflect your mom's "kisses" (aka flying lips) by moving up and down and making them hit your book. Eventually the game only had entertainment value by turning it on and purposely jumping over the fence to "pick apples". (Whenever Marty gets hit he starts waving his hands above his head)